It means we’ve gone back to the original vision we shared with you at the start of our Kickstarter campaign - this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine.Īre we starting over, is this all that’s done? With that said, let’s take a look at the work we’re doing. What we’re left with is a concentrated team that consists of the original developers who worked on the Unity demo. We had a brief respite, and took the time necessary to make some tough decisions which included saying goodbye to some of the developers that you’ve come to know through past updates. The vast majority of you agree that we are doing the right thing and that what you want is a high quality game that adheres closely to the vision of the original System Shock rather than the reinterpretation that we were previously working toward. I’ve also been speaking and interacting with many of you one on one so as to better understand how the latest news impacted you and your feelings towards the project. As some of you know I’ve been spending more and more time with the community in Discord answering questions and making reassurances that yes, we are still developing the game. The last few weeks have been challenging, but at the same time it’s been enlightening. Hey everyone, it’s Stephen from Nightdive with the latest update. – Fri, at 11:57:41 PM General Update from Hiatus
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |